Press R
to refine.
Stock tokens in, finished goods out. Built on Robinhood Chain.
- Materials
- 8
- Recipes
- 9
- Season
- 30 days
- Chain
- 4663

How it works
the loop.
Four steps, in order. Each one is a key.
- 01
Step 1: refine
Every supported stock token counts as a raw material. There is no wrapper token: crafting pulls the stock straight into the Good.
- 02
Step 2: craft
Combine materials by recipe into a Good. A Good escrows every underlying stock.
- 03
Step 3: cap
Each recipe has a per-season mint cap. Once it fills, that Good only trades on the secondary market, which is where a premium over NAV can form.
- 04
Step 4: melt
Burn a Good at any time and the underlying stocks return to your wallet. The floor is always NAV.

Season 1 materials
the market is raw material.
One material unit equals $10 of the stock. Eight stocks, eight materials.

Silicon
NVDA
What chips are made of.Lithium
TSLA
The battery.Glass
AAPL
The screen.Water
MSFT
Cloud is vapor; datacenters run on cooling.Fiber
GOOGL
The cables under the ocean.Neon
META
Attention, glowing on a screen.Iron
SPY
The backbone of the economy.Gold
GLD
Literally gold.
Season 1 recipes
one recipe, one basket.
Hover, focus or tap a Good to light up everything that goes into it, all the way down to the stocks.

How a recipe reads
A Component is two materials. A Product is three Components. Megacity is all four Products. Each level pulls the level below into itself, so whatever you hold, it is stock all the way down.
Materials
Eight stocks
Components
No cap. Trade at NAV.
Products
Cap 2,000 per product per season.
Legendary
Cap 100. Numbered #1 to #100.
Phone
Tier 2 Product. ERC-20.
- Recipe
- Chip + Battery + Display
- Starting NAV
- $60 (6 units)
- Season cap
- 2,000 mints
Unit breakdown
- 1 Silicon (NVDA)
- 1 Lithium (TSLA)
- 1 Glass (AAPL)
- 1 Neon (META)
- 1 Iron (SPY)
- 1 Gold (GLD)
ComponentsNo cap. Trade at NAV.
Chip
Silicon + Gold
Starting NAV $20, 2 units.
Battery
Lithium + Iron
Starting NAV $20, 2 units.
Display
Glass + Neon
Starting NAV $20, 2 units.
Cloud
Water + Fiber
Starting NAV $20, 2 units.
ProductsCap 2,000 per product per season.
Phone
Chip + Battery + Display
Starting NAV $60, 6 units.
EV
Battery ×2 + Chip
Starting NAV $60, 6 units.
Server
Cloud ×2 + Chip
Starting NAV $60, 6 units.
Headset
Display ×2 + Cloud
Starting NAV $60, 6 units.
LegendaryCap 100. Numbered #1 to #100.
Megacity
Phone + EV + Server + Headset
Starting NAV $240, 24 units. Plus a $RES burn worth 25% of NAV.
Backing
backed by what it's made of.
A Good is a box of stock tokens with a recipe on the lid. Open it any time.

The melt floor is NAV.
Every Good escrows its full recipe of stock tokens. Melt it and they come back.
Caps count mints.
Caps count mints. Melting never reopens a cap.
Units are fixed per season.
One material unit equals $10 of the stock. The amount is fixed at season open from the pool TWAP and does not change during the season.
Contracts
| Contract | Role | Address |
|---|---|---|
| Refinery | Craft, melt, recipe registry | Soon |
| Season | Caps, unit amounts | Soon |
| Depot | Staking, distribution | Soon |
| Keeper | USDG to SPY conversion, $RES buyback | Soon |
T1 and T2 Goods are ERC-20 clones. T2 Goods are paired against USDG on Uniswap v4. Megacity is an ERC-721.
Economics
fees and $RES.
Every fee is paid in USDG and split two ways.
| Action | Tier | Fee |
|---|---|---|
| Craft | T1 Component | 0.3% |
| Craft | T2 Product | 1% |
| Craft | T3 Legendary | 2% |
| Melt | Every tier | 1.5% |
$RES launches on Pons. Its ETH creator fees route to the same buyback.
Where fees go
- 50% to staked T2 and T3 holders
- Paid in SPY.
- 50% to $RES buyback and burn
- Bought on the market and burned.
Stake weight counts units, not live NAV. A Megacity counts twice. Distribution has no oracle attack surface.
Tier 3 Legendary
stocks go in. Megacities come out.
The only Legendary in Season 1. 100 will ever be crafted, each an ERC-721 with its own number.

- Recipe
- Phone + EV + Server + Headset, plus a $RES burn worth 25% of NAV.
- What it holds
- Exactly 3 units of all 8 materials, 24 in total. An equal-weight Season 1 index.
- Starting NAV
- $240
- Cap
- 100 per season. Once it fills, Megacities only trade on the secondary market.
Next
season 2 is queued.
Ten more stocks become materials when Season 1 closes. Locked until then.
- Ob
PLTR
Obsidian
- Am
MSTR
Amber
- Dm
GME
Diamond
- Ti
SPCX
Titanium
- Ce
NFLX
Celluloid
- Pl
RBLX
Plastic
- Cu
AMD
Copper
- He
IBM
Helium
- St
DELL
Steel
- Pg
ADBE
Pigment
FAQ
questions.
Short answers to the questions people ask first.
What is a Good?
A Good is a token minted by crafting materials according to a Season recipe. Components, Products and Megacity are all Goods. Every Good escrows the stock tokens it was made from.
Is every Good backed?
Yes. Crafting pulls the stock tokens into the Good, so each Good holds its full recipe of underlying stock at all times. There is no wrapper token in between.
What happens when a cap fills?
That recipe closes for the season. Existing Goods keep trading on the secondary market, and that is where a premium over NAV can form. Melting never reopens the cap.
Can I always melt?
Yes. Burn a Good at any time and its underlying stock tokens return to your wallet, less the melt fee. The floor of every Good is its NAV.
What does $RES do?
Half of every craft and melt fee buys $RES and burns it. Crafting a Megacity also burns $RES worth 25% of its NAV. $RES launches on Pons, and its ETH creator fees route to the same buyback.
When does a season end?
After 30 days. When Season 1 ends its recipes close, and Season 1 Goods can never be minted again. Melting stays open.
Are stock tokens shares?
No. They track an underlying asset and carry no shareholder rights.
